Chapter 1. First Launch: Getting to Know 3ds Max

This book is aimed at artists who already know the essentials of modeling and are considering modeling specialization. A big part of specialization involves seeking ways to streamline your workflow. Possibly you're a diploma student and want to level up your 3ds Max skills after a short course, or possibly you're self taught and want to measure the skills you've obtained. If you are starting from scratch, however, this chapter should help you get up to speed. It covers the essential starting points for those making their first launch into 3ds Max.

These are the areas covered in the chapter's topics:

  • Quick start: Jump into making models
  • Getting to know the User Interface
  • Default and custom UI schemes
    • Switching UI presets
    • Making changes to hotkeys
    • Customizing the Quad menu
    • Making changes to the view layout
  • Deciding on the best view navigation
    • Navigation with the ViewCube
    • Navigation with the Steering Wheel
  • Displaying your model for modeling
  • Setting scene units
  • Searching for content in the scene
  • Creating your own selection sets with Named Selections
  • Common changes to 3ds Max default preferences
  • Determining the hardware shading settings to use

Tip

Keywords and 3ds Max Help—A self-learning approach

First Launch: Getting to Know 3ds Max

In this book, we indicate menu, property, and tool keywords in bold. Keywords in the book can be explored via the Index of the 3ds Max menu Help | Autodesk 3ds Max Help online. Offline documentation can be downloaded via an installer from the usa.autodesk.com under Home | Support | Support and Documentation | Autodesk 3ds Max | Documentation and Help | 3ds Max 2013 Documentation section under 3ds Max / 3ds Max Design 2013 Help Installer, which you should then set active in 3ds Max via the menu Customize | Preferences | Help | Local Computer/Network, or you can simply Download it via a button there.