- Multimedia Programming with Pure Data
- Bryan WC Chung
- 137字
- 2021-08-13 16:53:22
Summary
This chapter covers the basic elements in a Pure Data patch. We have discussed the use of data in Pure Data, such as floating-point number, integer, and symbol. We covered the use of simple arithmetic calculation. We introduced the use of the trigger
object to synchronize the hot and cold inlets. By using the float
object, we understood how to store numeric values as variables in Pd. We used the metro
object to create loop in Pure Data. Within the loop, Pure Data provides the select
object for conditional processing. We used the random
object to create chance-based operations. The last section also demonstrates the commonly used graphical user interface elements in Pure Data. Until now, everything is number. In the next chapter, we start off our adventure in the graphics world with the GEM
library.