- Direct3D Rendering Cookbook
- Justin Stenning
- 163字
- 2021-07-19 18:40:08
Conventions
In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.
Code words in text are shown as follows: A command list is represented by the ID3D11CommandList
interface in unmanaged C++ and the Direct3D11.CommandList
class in managed C# with SharpDX.
A block of code is set as follows:
SharpDX.Direct3D.FeatureLevel.Level_11_1, SharpDX.Direct3D.FeatureLevel.Level_11_0, SharpDX.Direct3D.FeatureLevel.Level_10_1, SharpDX.Direct3D.FeatureLevel.Level_10_0,
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
// Create the device and swapchain
Device.CreateWithSwapChain(
SharpDX.Direct3D.DriverType.Hardware,
DeviceCreationFlags.None,
New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "These are accessible by navigating to the DEBUG/Graphics menu".