- Blender 3D Cookbook
- Enrico Valenza
- 41字
- 2025-02-17 23:08:35
Chapter 3. Polygonal Modeling of the Character's Accessories
In this chapter, we will cover the following recipes:
- Preparing the scene for polygonal modeling
- Modeling the eye
- Modeling the armor plates
- Using the Mesh to Curve technique to add details