- Ogre 3D 1.7 Beginner's Guide
- Felix Kerger
- 89字
- 2025-03-31 05:51:05
Until now, we always created scenes which were static and didn't have anything moving in them. We will change this with this chapter.
In this chapter, we will:
- Learn what a
FrameListener
is - Learn how to process user input
- Combine both concepts to create our own camera control
So let's get on with it...