Coverpage
Copyright Information
Credits
About the Author
About the Reviewers
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Machinery Modeling and Visualization with Blender
Blender history
Working with Blender
What is an Incredible Machine?
Summary
Chapter 2. Modeling a Handgun
Briefing and concept
Modeling workflow
Best modeling technique for this project
Effects and rendering
Summary
Chapter 3. Polygon Modeling of the Weapon
Starting with a background image
Using subdivision to model
Summary
Chapter 4. Adding Details
Tools and techniques for detailing
Face normals
Summary
Chapter 5. Rendering the Project with YafaRay
YafaRay renderer
Creating a studio environment
Adding light to the scene
How YafaRay works
Setting lights in YafaRay
Adding materials to the weapon
Framing the weapon
Final render with YafaRay
Summary
Chapter 6. Steampunk Spacecraft
Steampunk concept
Spacecraft concept
Project workflow
Building edges and planes for the spacecraft
Modeling the wing
Modeling the front
Summary
Chapter 7. Working with Smaller Areas
Modeling the front of the spacecraft
Adding details to the wing
Creating the bottom of the spacecraft
Creating the weapons
Mirroring the spacecraft
Closing the cockpit
Detailing the fuselage
Adding cables and wires
Summary
Chapter 8. Advanced UV Mapping
UV mapping in Blender
Using smart projections
UV test grid
Using the unwrap tool
Controlling and editing the UV layout
Editing the UV
Exporting the layout
Editing the texture
Summary
Chapter 9. Putting the Spacecraft to Fly and Shoot with Special Effects
Blender particles
How particles work
The rear engine
The guns
Summary
Chapter 10. Rendering the Spacecraft with YafaRay
Environment setup in YafaRay—creating a physical sky
Materials and textures in YafaRay
Rendering the scene
Summary
Chapter 11. Transforming Robot
What is a transforming robot?
Rendering with LuxRender
Mixing modeling and animation
Modeling the object with poly modeling
Choosing a modeling technique
Modeling the main body
Modeling the head
Modeling the arms
Summary
Chapter 12. Using Modifiers and Curves to Create Details for the Robot and Scene
Modifiers
Adding details to the robot
Modeling the scenario
Modeling the stands for the robots
Creating the storage boxes
Modeling lights
Summary
Chapter 13. Making the Robot Look Metallic with Materials in LuxRender
Installing LuxRender
Setting up materials for the robot
Summary
Chapter 14. Adding Lights to the Scene and Rendering with LuxRender
Unbiased render engine—how it works
How to add light sources in LuxRender
Rendering the scene
Summary
Chapter 15. It's Alive! Animating the Robot
Animation controls and hierarchies
Joints and pivots
Posing the robot
Basic animation with the robot
Distributing the robots
Rendering and animating the lights
Summary
Chapter 16. Post Production of the Robot
Using LuxRender for post production
Applying lens effects
Noise reduction
Removing the noise in GIMP
Summary
Index
更新时间:2021-04-01 13:51:24